
What is Virtual Reality Modelling Language? Well, like you use HTML (HyperText Mark-up Language) for making linked documents for the Web, you can use VRML to design a "world" on the web, in which bypassers can take a walk. You can build something that looks like a house (but, the door might be a hyperlink to another world or an ordinary HTML-page), a Deppoo-oid spacestation, a model of Louvre or the complex system of an anthill. The only limits are your imagination and the power of the computer you (and your visitors) are using.
VRML looks rather much like other languages such as HTML or PostScript, but opposite HTML, WYSIWYG editors were developed pretty fast (while plenty of us have been doing HTML the hard way for a long time - and still often do). The world(s) you'll be able to enter from this place is(are) created with the Virtus Editor, but I've started teaching myself VRML 2.0 the hard way... It's tough!
The world(s) provided here is(are all) in VRML 1.0 format. The VRML 2.0 format exists, but many plug-ins and helper-applications for Webbrowsers still only support VRML 1.0. I can recommend Chaco's VRScout as a plug-in/helper-application for both Microsoft Internet Explorer and Netscape. If you're watching this from a Silicon Graphics, consider using SGI's own VR software. If you're using Microsoft Internet Explorer 4.0 or Netscape 4.0 you shouldn't experience any problems; at least, it's easy to find add-ons to these!
Remember, if you pronounce VRML as [vee-arh-em-el], consider yourself a "luser" or "induhvidual" - the true pronounciation is of course ['ver-mal] like in "vermin"!
A book to recommend:
Andrea L. Ames, David R. Nadeau & John Moreland:
VRML 2.0 sourcebook, 2nd Edition (1997),
ISBN 0-471-16507-7
Best, most excellent starting point:
The VRML Repository, hosted by San Diego Supercomputer Center.
VRML Specifications: http://vag.vrml.org & http://vrml.sgi.com/moving-worlds/spec
Browsers/editing software: Found through the above mentioned book.
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